CHUNGDER: the raychung engine

Chungder is a render-creation software powered by raychung, a custom raycasting render engine in unity I made FOR FUN!


Features:

Preview showing an accurate view of the render

Can render shadows, reflections and transparency

In-engine floyd-steinberg dithering


Renders

A dithered physics animation of a reflective cube falling onto a yellow hill A dithered render of a fully reflective sphere A render showing the normal map of ctf_2fort A render dithered using the gameboy color palette A dithered render of a scrappy boat made out of wood in a sea A dithered physics animation of a golden capsule smashing into a pyramid of colorful blocks

Download:

NOWHERE!!! nOT RELEAZED YET HAHAHAHAHAHA


Pre-release reviews!

Absolutely Tremendously Extravagantly Awesome

-4TechGuns

this could make some baller ass 90s renders

like. SGI mario 64 style

-Yaysuu

so fucking cool..

-LazerBoi

"I swear, someone should make a game using this rendering engine cuz this works well if you want a 90s PC aesthetic!"

-PeePeeMan2024 (also known as pixelpandamike_2024)

why is that in fuckin quotes

-fazmade

Well if it were on the site, that would've been my opinion on it.

But still, this ain't no RTX, but it's still really fucking cool.

who even cares about raytracing anyways? i'd rather have my games looking nice than realistic

-PeePeeMan2024 (also known as pixelpandamike_2024)

reminds me of dynablocks

-SirCub

i literally have not used it but it looks cool

-Cotton

so retro

-Everyone else probably

jraficks

- yaysuu, 2008